Final Project & 72h Game Jam
The culmination of the course is a team-based 72-hour Game Jam where you design, develop, and publish a complete original game prototype aligned with an assigned secret theme.
72-Hour Window
Choose your own 72-hour timeframe between December 1st, 2026 and January 4th, 2027 based on your team's availability.
Team Flexibility
Solo or teams of up to 4 members. Interdisciplinary collaboration (e.g. FIT programmers + FaVU artists) is encouraged.
Hall of Fame
With your consent, outstanding playable WebGL submissions are featured permanently in the course Hall of Fame.
Project Timeline (X is your chosen start date)
Rules and Submission Requirements
Platform & WebGL Requirement
A playable WebGL build running cleanly in desktop web browsers is strongly recommended and mandatory for web hosting. You may provide additional desktop builds, but the browser build is required for evaluation.
Engine & Tools
Unity Engine 6000.5.10f1 is recommended. Other engines (Godot, Unreal, custom) are permitted but should be consulted with the instructor beforehand.
Project Sources & Assets
Submit complete project sources (Assets, Packages, ProjectSettings — excluding the large Library folder). You may create original assets or use third-party assets with proper attribution.
Explore Past Student Games
Play award-winning games created during past 72-hour Game Jams directly in your browser.
Ready to start? Register your team today!
Open your personal student dashboard to register your team composition, members, and chosen 72-hour development window.