Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
7 Hands-on Unity Assignments • 42 Points

Practical Assignments (E1–E7)

Each exercise covers a core domain of real-time game development: character physics, input responsiveness, Shader Graph materials, lighting, and gameplay feel.

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E16 pts

Exercise 1: Analysis of Mechanics

Choose an arbitrary commercial or indie video game title and analyze it through the lens of MDA mechanics, player agency, feedback loops, and design choices.

5 Taskspdf
Deadline: 2025-10-05Details
E26 pts

Exercise 2: Unity Environment & WebGL

Setup the Unity 2022.3 LTS editor, configure C# IDE tooling, import the exercise template, build an interactive scene, and export a playable WebGL build.

5 Taskswebgl
Deadline: 2025-10-12Details
E36 pts

Exercise 3: User Input & Character Controller

Implement responsive 2D/3D character controllers using the modern Unity Input System, including jump buffering, coyote time, and movement inertia.

4 Taskswebgl
Deadline: 2025-10-19Details
E46 pts

Exercise 4: Rigidbodies & Physical Interaction

Build physics-driven gameplay mechanics: mass distributions, physics materials, force impulses, explosive radial forces, and collision triggers.

4 Taskswebgl
Deadline: 2025-10-26Details
E56 pts

Exercise 5: Shaders & Visual Effects

Author custom surface shaders and Shader Graph materials: dissolve transitions, rim lighting, vertex displacement, and screen-space post-effects.

4 Taskswebgl
Deadline: 2025-11-02Details
E66 pts

Exercise 6: 3D Assets & Level Dressing

Import 3D modular assets, setup texture materials, configure collision hulls, build a structured level layout, and bake lighting maps.

4 Taskswebgl
Deadline: 2025-11-09Details
E76 pts

Exercise 7: Animation & Game Juice

Integrate skeletal animations, state machines, particle bursts, screen shake, hit pauses, and audio feedback to polish gameplay feel (Juice).

5 Taskspdf
Deadline: 2025-11-16Details