Ludo Erudito
Ludo EruditoIZHV
7 Hands-on Unity Assignments • 42 Points

Practical Assignments (E1–E7)

Each exercise covers a core domain of game development: character physics, input responsiveness, Shader Graph materials, 2D animation, and user interfaces.

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E16 pts

Exercise 1 - Analysis of Mechanics

Select an existing commercial or indie video game and analyze its core game mechanics, genre fit, player feedback loops, and progression models using formal game design frameworks.

4 Taskspdf
Deadline: 2026-12-07Details
E26 pts

Exercise 2 - Unity Project Setup

Install the Unity development environment (Unity 6000.5.10f1), configure Visual Studio Code, explore and play with the starter game to enhance it, and export a playable WebGL build.

5 Taskswebgl
Deadline: 2026-12-07Details
E36 pts

Exercise 3 - Entity Control and Local Multiplayer

Implement weapon firing modes (standard gun & shotgun), enemy AI tracking behavior, secondary gamepad controls using Unity Input System, and drop-in 2-player local multiplayer.

5 Taskswebgl
Deadline: 2026-12-07Details
E46 pts

Exercise 4 - Materials and Shaders

Work with the Universal Render Pipeline (URP) and Shader Graph to create custom procedural materials, repair the broken sink material, and bring the kitchen model to life.

4 Taskswebgl
Deadline: 2026-12-07Details
E56 pts

Exercise 5 - 2D Animation and Rigging

Prepare 2D character sprites with skeletal bone rigging and skinning, author animation clips in the Animation timeline, connect the Animator state machine, and drive animations via C# script.

5 Taskswebgl
Deadline: 2026-12-07Details
E66 pts

Exercise 6 - User Interfaces

Explore three Unity UI paradigms: construct main menus with Unity GUI (uGUI Canvas), style and wire an in-game inventory with UI Toolkit (UXML/USS), and implement a runtime debug menu using Unity IMGUI.

5 Taskswebgl
Deadline: 2026-12-07Details
E76 pts

Exercise 7 - Game Design Document

Formulate a comprehensive Game Design Document (GDD) detailing the high-concept pitch, core mechanics, player loops, visual aesthetic, and user interface for your original game concept.

4 Taskspdf
Deadline: 2026-12-07Details