E56 PointsDue: 2025-11-02
Exercise 5: Shaders & Visual Effects
Author custom surface shaders and Shader Graph materials: dissolve transitions, rim lighting, vertex displacement, and screen-space post-effects.
Exercise Starter Materials & Downloads
Required Tasks & Objectives
1
Create a noise-driven Dissolve Shader with glowing edge burns in Shader Graph2
Implement Fresnel / Rim lighting highlight for player characters3
Add vertex wave displacement for animated water or foliage4
Configure URP Post-Processing Volume with Bloom and Color GradingSubmission Workspace
Submit Exercise E5
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