Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
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E56 PointsDue: 2025-11-02

Exercise 5: Shaders & Visual Effects

Author custom surface shaders and Shader Graph materials: dissolve transitions, rim lighting, vertex displacement, and screen-space post-effects.

Exercise Starter Materials & Downloads

Required Tasks & Objectives

1
Create a noise-driven Dissolve Shader with glowing edge burns in Shader Graph
2
Implement Fresnel / Rim lighting highlight for player characters
3
Add vertex wave displacement for animated water or foliage
4
Configure URP Post-Processing Volume with Bloom and Color Grading
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