Winter Semester 2025/2026 • BUT FIT
Intro to Game Development
Learn the craft of modern game creation: graphics pipelines, real-time physics, game design theory, and Unity WebGL development.
13
Interactive Lectures
7
Hands-on Assignments
72h
Game Jam Weekend
100
Total Maximum Points
Lecture Slide Decks & Recordings
Comprehensive slide decks in Dark, Light, and Print formats with full lecture video recordings.
Practical Assignments
Step-by-step Unity exercises with starter code, task checklists, and submission guidance.
ShaderBox — Live GLSL Playground
Interactive in-browser fragment shader editor and step-by-step math & graphics tutorial series.
Hall of Fame
Explore and play original student games created during past 72-hour Game Jams.
Semester Syllabus & Schedule
Weekly roadmap of lectures, lab assignments, and project milestones.
W1
What is a Game(2025-09-15)
W2
Game Design & Mechanics(2025-09-22)
W3
Game Engines & Architecture(2025-09-29)
W4
Unity as a Development Platform(2025-10-06)
W5
User Input & Interaction(2025-10-13)
W6
Space, Physics & Rigidbodies(2025-10-20)
W7
Visualization & Rendering(2025-10-27)
W8
3D Assets, Models & Materials(2025-11-03)
W9
Scene Dynamics & Level Design(2025-11-10)
Game Jam Team Registration Opens
W10
Visual User Interfaces (UI/UX)(2025-11-17)
W11
Sound Systems & Spatial Audio(2025-11-24)
72-Hour Game Jam Weekend Kickoff
W12
From Idea to Commercial Realization(2025-12-01)
Final Game Project Submissions Due
W13
Industry Guest Lecture & Game Showcase(2025-12-08)
Evaluation & Course Grading
Total of 100 points earned across practical assignments and the creative final project.
42 pts
7 Exercises (5 pts each)
7 hands-on assignments × 6 points each
58 pts
72h Game Jam / Final Project
Original game project / 72h Game Jam