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Lecture 32026-10-05

Lecture 3: Game Engine

Components of modern game engines: main loop, scene graphs, entity-component systems (ECS), memory management, and cross-platform compilation.

Main Game LoopScene GraphComponent Pattern & ECSSubsystems Architecture

Lecture Presentation Slides

View in interactive modal or download handout PDF decks in your preferred theme.

Practical Assignment

Companion Exercise: E2

Test your knowledge with hands-on Unity implementation.

Open Exercise