Lecture 32026-10-05
Lecture 3: Game Engine
Components of modern game engines: main loop, scene graphs, entity-component systems (ECS), memory management, and cross-platform compilation.
Main Game LoopScene GraphComponent Pattern & ECSSubsystems Architecture
Lecture Presentation Slides
View in interactive modal or download handout PDF decks in your preferred theme.
Practical Assignment
Companion Exercise: E2
Test your knowledge with hands-on Unity implementation.