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Lecture 42026-10-12

Lecture 4: Unity as a Platform

Tour of Unity runtime, MonoBehaviours lifecycle, asset serialization, ScriptableObjects, and WebGL packaging.

MonoBehaviour LifecyclePrefabs & SerializationScriptableObjectsWebGL Build Pipeline

Lecture Presentation Slides

View in interactive modal or download handout PDF decks in your preferred theme.

Practical Assignment

Companion Exercise: E2

Test your knowledge with hands-on Unity implementation.

Open Exercise