Lecture 52026-10-19
Lecture 5: User Input
Handling keyboard, mouse, gamepad, and touch inputs. Event systems, input buffering, and player responsiveness.
Input System vs Legacy InputAction Maps & CallbacksInput BufferingFeel & Responsiveness
Lecture Presentation Slides
View in interactive modal or download handout PDF decks in your preferred theme.
Practical Assignment
Companion Exercise: E3
Test your knowledge with hands-on Unity implementation.