Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
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Lecture 62025-10-20

Lecture 6: Space, Bodies & Physics

2D and 3D physics engines, rigidbodies, colliders, collision layers, triggers, rays, and physics simulation steps.

Rigidbodies & KinematicsDiscrete vs Continuous CollisionsRaycasting & QueriesPhysics Materials

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Practical Assignment

Companion Exercise: E4

Test your knowledge with hands-on Unity implementation.

Open Exercise