Lecture 62025-10-20
Lecture 6: Space, Bodies & Physics
2D and 3D physics engines, rigidbodies, colliders, collision layers, triggers, rays, and physics simulation steps.
Rigidbodies & KinematicsDiscrete vs Continuous CollisionsRaycasting & QueriesPhysics Materials
Lecture Recording
Speed:
Lecture Presentation Slides
Download or view lecture handout PDF decks in your preferred theme.
Practical Assignment
Companion Exercise: E4
Test your knowledge with hands-on Unity implementation.