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Lecture 62026-10-26

Lecture 6: Space and Bodies

2D and 3D physics engines, rigidbodies, colliders, collision layers, triggers, rays, and physics simulation steps.

Rigidbodies & KinematicsDiscrete vs Continuous CollisionsRaycasting & QueriesPhysics Materials

Lecture Presentation Slides

View in interactive modal or download handout PDF decks in your preferred theme.

Practical Assignment

Companion Exercise: E4

Test your knowledge with hands-on Unity implementation.

Open Exercise