Lecture 62026-10-26
Lecture 6: Space and Bodies
2D and 3D physics engines, rigidbodies, colliders, collision layers, triggers, rays, and physics simulation steps.
Rigidbodies & KinematicsDiscrete vs Continuous CollisionsRaycasting & QueriesPhysics Materials
Lecture Presentation Slides
View in interactive modal or download handout PDF decks in your preferred theme.
Practical Assignment
Companion Exercise: E4
Test your knowledge with hands-on Unity implementation.