E46 PointsDue: 2025-10-26
Exercise 4: Rigidbodies & Physical Interaction
Build physics-driven gameplay mechanics: mass distributions, physics materials, force impulses, explosive radial forces, and collision triggers.
Exercise Starter Materials & Downloads
Required Tasks & Objectives
1
Create custom Physics Materials with bounciness and dynamic friction2
Implement raycast ground detection and surface slope alignment3
Add explosive force radius with distance attenuation falloff4
Manage collision layers and collision matrix filteringSubmission Workspace
Submit Exercise E4
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