Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
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E46 PointsDue: 2025-10-26

Exercise 4: Rigidbodies & Physical Interaction

Build physics-driven gameplay mechanics: mass distributions, physics materials, force impulses, explosive radial forces, and collision triggers.

Exercise Starter Materials & Downloads

Required Tasks & Objectives

1
Create custom Physics Materials with bounciness and dynamic friction
2
Implement raycast ground detection and surface slope alignment
3
Add explosive force radius with distance attenuation falloff
4
Manage collision layers and collision matrix filtering
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