E76 PointsDue: 2025-11-16
Exercise 7: Animation & Game Juice
Integrate skeletal animations, state machines, particle bursts, screen shake, hit pauses, and audio feedback to polish gameplay feel (Juice).
Exercise Starter Materials & Downloads
Required Tasks & Objectives
1
Configure Animator Controller state machine with blend trees and triggers2
Implement procedural Screen Shake with Perlin noise decay3
Add micro Hit-Pause (Frame Freeze) on heavy combat impacts4
Spawn Particle System bursts on landings, explosions, and collectibles5
Submit final gameplay video demonstration and reflective design reportSubmission Workspace
Submit Exercise E7
Log in to your student workspace to upload your submission, run automated archive validation, and test WebGL builds live.