E66 PointsDue: 2025-11-09
Exercise 6: 3D Assets & Level Dressing
Import 3D modular assets, setup texture materials, configure collision hulls, build a structured level layout, and bake lighting maps.
Exercise Starter Materials & Downloads
Required Tasks & Objectives
1
Import modular environment kit and configure PBR texture channels2
Generate optimized compound convex colliders for complex meshes3
Assemble cohesive game level incorporating verticality and navigation routes4
Setup Light Probes and bake indirect lighting with GPU LightmapperSubmission Workspace
Submit Exercise E6
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