Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
Back to All Exercises
E66 PointsDue: 2025-11-09

Exercise 6: 3D Assets & Level Dressing

Import 3D modular assets, setup texture materials, configure collision hulls, build a structured level layout, and bake lighting maps.

Exercise Starter Materials & Downloads

Required Tasks & Objectives

1
Import modular environment kit and configure PBR texture channels
2
Generate optimized compound convex colliders for complex meshes
3
Assemble cohesive game level incorporating verticality and navigation routes
4
Setup Light Probes and bake indirect lighting with GPU Lightmapper
Submission Workspace

Submit Exercise E6

Log in to your student workspace to upload your submission, run automated archive validation, and test WebGL builds live.

Open Personal Submission Workspace