Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
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A-08Series A

Basic Lighting & Surface Normals

Flat, Gouraud, and Blinn-Phong lighting models on 2D/3D shapes.

Interactive Live Editoru_time • u_resolution • u_mouse
GLSL OK
u_resolution | u_time | u_mouse

Chapter Concepts & Exercises

Calculating ambient, diffuse (Lambert), and specular (Blinn-Phong) terms with animated point lights.