A-08Series A
Basic Lighting & Surface Normals
Flat, Gouraud, and Blinn-Phong lighting models on 2D/3D shapes.
Interactive Live Editoru_time • u_resolution • u_mouse
Speed:
GLSL OK
u_resolution | u_time | u_mouse
Chapter Concepts & Exercises
Calculating ambient, diffuse (Lambert), and specular (Blinn-Phong) terms with animated point lights.