Ludo Erudito
IZHV
Intro to Game Development
Home
News
Lectures
Exercises
Final Project
Hall of Fame
ShaderBox
EN
CZ
Student Workspace
Portal
EN
ShaderBox
Series B — Technical Concepts
B-02
Back to Curriculum Hub
B-02
Series B
Classical Lighting: Lambert & Blinn-Phong
Surface normals, diffuse Lambertian reflection, Blinn-Phong specular highlights.
Loading interactive tutorial...
Previous Chapter
B-01: Interpolation Techniques
Next Chapter
B-03: Normal Mapping & Surface Perturbation