Ludo Erudito
Ludo EruditoIZHV
ShaderBoxSeries D — Raymarching & 3D Signed Distance FieldsD-02
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D-02Series DPlanned Chapter

3D Surface Normals, Soft Shadows & Ambient Occlusion

Tetrahedron normal estimation, raymarched penumbra soft shadows, and step-based AO.

Chapter Under Construction

This advanced tutorial track is scheduled for subsequent curriculum milestones. Complete Series A–C to master the foundational shader pipeline first!

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