Ludo Erudito
Ludo EruditoIZHV
Intro to Game Development
Back to ShaderBox Curriculum
A-04Series A

Patterns & Space Partitioning

Tiling with fract, rotation matrices, and kaleidoscopic grids.

Interactive Live Editoru_time • u_resolution • u_mouse
GLSL OK
u_resolution | u_time | u_mouse

Chapter Concepts & Exercises

Using `fract()` to wrap coordinate space into infinite repeating grid cells.