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Series C — Physically-Based Rendering (PBR)
C-01
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C-01
Series C
Metallic-Roughness PBR Pipeline
Dielectrics vs conductors, $F_0$ base reflectance parameterization, and PBR shaders.
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C-00: PBR Primer: Microfacets & BRDF
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D-00: Raymarching 101 & Sphere Tracing