Lecture 82026-11-16
Lecture 8: Assets and Models
Asset pipelines, 3D meshes, UV unwrapping, textures, normal maps, LOD systems, and sprite sheets.
Mesh Data StructuresUV MappingTexture Formats & CompressionLOD & Optimization
Lecture Presentation Slides
View in interactive modal or download handout PDF decks in your preferred theme.
Practical Assignment
Companion Exercise: E6
Test your knowledge with hands-on Unity implementation.