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Lecture 82026-11-16

Lecture 8: Assets and Models

Asset pipelines, 3D meshes, UV unwrapping, textures, normal maps, LOD systems, and sprite sheets.

Mesh Data StructuresUV MappingTexture Formats & CompressionLOD & Optimization

Lecture Presentation Slides

View in interactive modal or download handout PDF decks in your preferred theme.

Practical Assignment

Companion Exercise: E6

Test your knowledge with hands-on Unity implementation.

Open Exercise